Difference between revisions of "Entities:UT"
Line 1: | Line 1: | ||
+ | === ut_item === | ||
+ | |||
+ | ---- | ||
+ | |||
== ut_item_extraammo == | == ut_item_extraammo == | ||
Give you 2 clips by running over this item. | Give you 2 clips by running over this item. | ||
Line 14: | Line 18: | ||
-------- NOTES -------- | -------- NOTES -------- | ||
It looks in the Radiant and in Game like a Helmet. | It looks in the Radiant and in Game like a Helmet. | ||
+ | |||
+ | == ut_item_helmet == | ||
+ | The normal helmet. | ||
+ | -------- KEYS -------- | ||
+ | gametype : Specifies gametypes for the item to be in in. If this key is not used, the item will be in all gametypes. List types in this format: 01234 | ||
+ | wait : time in seconds before item respawns after being picked up (default 40, -1 = never respawn). | ||
+ | random : random time variance in seconds added or subtracted from "wait" delay | ||
+ | angle: direction in which model will be oriented. | ||
+ | target : this points to the entity to activate. | ||
+ | targetname : activating trigger points to this. | ||
+ | -------- Q3MAP2 KEYS -------- | ||
+ | angles : Individual control of PITCH, YAW, and ROLL (default 0 0 0). | ||
+ | -------- SPAWNFLAGS -------- | ||
+ | spawnflags : set to 1 to make suspended so the item will spawn where it was placed in map and won't drop to the floor. (default 0) |
Revision as of 08:50, 21 August 2011
ut_item
ut_item_extraammo
Give you 2 clips by running over this item.
KEYS --------
gametype : Specifies gametypes for the item to be in in. If this key is not used, the item will be in all gametypes. List types in this format: 01234 wait : time in seconds before item respawns after being picked up (default 40, -1 = never respawn). random : random time variance in seconds added or subtracted from "wait" delay angle: direction in which model will be oriented. target : this points to the entity to activate. targetname : activating trigger points to this.
Q3MAP2 KEYS --------
angles : Individual control of PITCH, YAW, and ROLL (default 0 0 0).
SPAWNFLAGS --------
spawnflags : set to 1 to make suspended so the item will spawn where it was placed in map and won't drop to the floor. (default 0)
NOTES --------
It looks in the Radiant and in Game like a Helmet.
ut_item_helmet
The normal helmet.
KEYS --------
gametype : Specifies gametypes for the item to be in in. If this key is not used, the item will be in all gametypes. List types in this format: 01234 wait : time in seconds before item respawns after being picked up (default 40, -1 = never respawn). random : random time variance in seconds added or subtracted from "wait" delay angle: direction in which model will be oriented. target : this points to the entity to activate. targetname : activating trigger points to this.
Q3MAP2 KEYS --------
angles : Individual control of PITCH, YAW, and ROLL (default 0 0 0).
SPAWNFLAGS --------
spawnflags : set to 1 to make suspended so the item will spawn where it was placed in map and won't drop to the floor. (default 0)