Difference between revisions of "Radiant:Using"
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== How to make things breakable == | == How to make things breakable == | ||
− | Select the brushes you want to break (note that all selected brushes will break at the same time - if you want breakable windows, you will need to redo this step for every single window), open the entity menu by | + | Select the brushes you want to break (note that all selected brushes will break at the same time - if you want breakable windows, you will need to redo this step for every single window), open the entity menu by right clicking and then turn the selected brushes into a [[Entities:Func#func_breakable|func_breakable]]. |
You can edit the properties of the brush by pressing N. See [[Entities:Func#func_breakable|func_breakable reference]] for details on how to use it. | You can edit the properties of the brush by pressing N. See [[Entities:Func#func_breakable|func_breakable reference]] for details on how to use it. | ||
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== How to add a model == | == How to add a model == | ||
− | + | Right click to open the entity menu and select [[Entities:Misc#misc_model|misc_model]]. This will open a file dialogue which allows you to choose a model. | |
Please note that the default filter is set to [[Models:Formats#MD3|MD3]] and you may need to change that depending on your model. | Please note that the default filter is set to [[Models:Formats#MD3|MD3]] and you may need to change that depending on your model. | ||
After selecting the model, you should see it in Radiant. | After selecting the model, you should see it in Radiant. |
Revision as of 08:42, 21 August 2011
Contents
- 1 What is radiant?
- 2 Using radiant
- 3 Getting started
- 4 How not to create your first room
- 5 How to create your first room
- 6 How to create another room
- 7 How to create a door between 2 rooms
- 8 How to make a ladder
- 9 How to add water
- 10 How to make things breakable
- 11 How to make an elevator
- 12 How to add a model
- 13 How to make models and prefabs using radiant
- 14 How to build an entire universe in a single box
- 15 How to add Weapons directly into the map
What is radiant?
Radiant is a mapping tool to create .map files, which can be 'converted' into .bsp files readable by Quake 3 based games using the q3map2 compiler.
Using radiant
A short tutorial showing the basics of using Radiant to make maps. Tutorial - Basic tutorial
Getting started
How not to create your first room
How to create your first room
A small tutorial giving a detailed tutorial on how to construct your very first room and perhaps your first map.
How to create another room
How to create a door between 2 rooms
How to make a ladder
How to add water
How to make things breakable
Select the brushes you want to break (note that all selected brushes will break at the same time - if you want breakable windows, you will need to redo this step for every single window), open the entity menu by right clicking and then turn the selected brushes into a func_breakable. You can edit the properties of the brush by pressing N. See func_breakable reference for details on how to use it.
How to make an elevator
How to add a model
Right click to open the entity menu and select misc_model. This will open a file dialogue which allows you to choose a model. Please note that the default filter is set to MD3 and you may need to change that depending on your model. After selecting the model, you should see it in Radiant. You can drag it around and rotate it as you like.
See the misc_model reference for exact information.
How to make models and prefabs using radiant
How to build an entire universe in a single box
How to add Weapons directly into the map
There are 2 ways, one (the complicated) is this: You create a info_spawn, press "n" and write this (for a negev) in:
classname=ut_weapon_negev -says which weapon count=1000 -how often you can pick up the weapon and how much ammunition is in it wait=1 -time the weapon needs for respawn
Or you download the Urban Terror Mapping Package here and put it into your Radiant folder. You can select the weapons from the entity menu after restarting Radiant.