Difference between revisions of "Radiant:Using"
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Or you download the Urban Terror Mapping Package here [http://nem.cwsurf.de/?page_id=40] and put it into your radiant folder. | Or you download the Urban Terror Mapping Package here [http://nem.cwsurf.de/?page_id=40] and put it into your radiant folder. | ||
To put the weapons into the map, just put them like the other entinitys. | To put the weapons into the map, just put them like the other entinitys. | ||
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+ | [[Category:Radiant]] |
Revision as of 07:23, 21 August 2011
Contents
- 1 What is radiant?
- 2 Using radiant
- 3 Getting started
- 4 How not to create your first room
- 5 How to create your first room
- 6 How to create another room
- 7 How to create a door between 2 rooms
- 8 How to make a ladder
- 9 How to add water
- 10 How to make things breakable
- 11 How to make an elevator
- 12 How to add a model
- 13 How to make models and prefabs using radiant
- 14 How to build an entire universe in a single box
- 15 How to add Weapons directly into the map
What is radiant?
Using radiant
A short tutorial showing the basics of using Radiant to make maps. Tutorial - Basic tutorial
Getting started
How not to create your first room
How to create your first room
A small tutorial giving a detailed tutorial on how to construct your very first room and perhaps your first map.
How to create another room
How to create a door between 2 rooms
How to make a ladder
How to add water
How to make things breakable
How to make an elevator
How to add a model
How to make models and prefabs using radiant
How to build an entire universe in a single box
How to add Weapons directly into the map
There are 2 ways, one (the complicated) is this: You create a info_spawn, press "n" and write this (for a negev) in:
classname=ut_weapon_negev -says which weapon count=1000 -how often you can pick up the weapon and how much ammunition is in it wait=1 -time the weapon needs for respawn
Or you download the Urban Terror Mapping Package here [1] and put it into your radiant folder. To put the weapons into the map, just put them like the other entinitys.