Difference between revisions of "Textures:Texturing"
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In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. | In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. | ||
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To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. | To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. |
Revision as of 06:54, 21 August 2011
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What is texturing?
Texturing is the simple action of assigning an image to a brush.
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.