Difference between revisions of "Textures:Texturing"

From Custom Map Makers Wiki
Jump to: navigation, search
m (What is texturing?)
Line 4: Line 4:
  
 
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
 
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
 
All texture sizes must be made to the power of 2, eg 32, 64, 128, 256, 512, 1024px.<br/>
 
Note that you shouldn't use 1024px or higher textures in Urban Terror 4.1.
 
  
 
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.
 
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.

Revision as of 06:54, 21 August 2011

Hammer.png This page is a stub!
Please help us improve it.

What is texturing?

Texturing is the simple action of assigning an image to a brush.

In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.

To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.

Texture resources