Difference between revisions of "Textures:Texturing"
Line 5: | Line 5: | ||
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. | In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. | ||
− | All | + | All texture sizes must be made to the power of 2, eg 32, 64, 128, 256, 512, 1025px. |
+ | Note that you shouldn't use 1024px or higher textures in Urban Terror 4.1. | ||
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. | To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. |
Revision as of 16:27, 20 August 2011
This page is a stub! Please help us improve it. |
What is texturing?
Texturing is the simple action of assigning an image to a brush.
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
All texture sizes must be made to the power of 2, eg 32, 64, 128, 256, 512, 1025px. Note that you shouldn't use 1024px or higher textures in Urban Terror 4.1.
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.