Difference between revisions of "Lighting:Leaks"

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(Created page with "Light leaks are an annoying side effect of the way the compiler works. With a little care this can generally be avoided at construction time but can be very difficult to fix retr...")
 
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Johnny working on this.
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Light leaks are an annoying side effect of the way the compiler works. With a little care this can generally be avoided at construction time but can be very difficult to fix retrospectively.
 
Light leaks are an annoying side effect of the way the compiler works. With a little care this can generally be avoided at construction time but can be very difficult to fix retrospectively.
  

Revision as of 09:47, 19 August 2011

Johnny working on this.

Light leaks are an annoying side effect of the way the compiler works. With a little care this can generally be avoided at construction time but can be very difficult to fix retrospectively.

It's much easier to be aware that light can leak in your map and construct the map in a way to avoid this.

Common causes of light leaks

  • Bright lights in confined areas will almost always leak, try to avoid large single light sources, use smaller values and more of them
  • Shared floors.

Shared floors will also almost always leak light somewhere. A shared floor