Difference between revisions of "Urt5"
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==Tutorials== | ==Tutorials== | ||
− | *[[JohnnyEnglish | + | *[[JohnnyEnglish UrT5 Mapping Tutorials]] |
*[[Lizart UE4 Materials tutorial]] | *[[Lizart UE4 Materials tutorial]] | ||
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*[[The CMM Blender to UE4 tool]] | *[[The CMM Blender to UE4 tool]] | ||
− | *[[JohnnyEnglish | + | *[[JohnnyEnglish UrT5 Playermodel proxies]] |
− | *[[The | + | *[[The UrT5 Official Mapping plugin]] |
==Style guide== | ==Style guide== | ||
− | There is no official style guide for | + | There is no official style guide for UrT5, the only guidance we have for artistic inspiration are the player character back stories written by Frankie V and the sketched drawings by Nounou. I've personally built several UrT5 maps using the back stories and nounou artwork as a base for my inspiration and if you look closely at some of the maps, you might recognise visual cues from these source. |
− | Beyond the artistic to the construction. ''' | + | Beyond the artistic to the construction. '''UrT5 is not UrT4'''. The UrT5 maps have very few 90 degree corners, all buildings stand on their own platforms and a new level of detail has been added, not really possible in previous engines. I predict that future mappers will want to add even more detail than I and I look forward to seeing them. |
==Examples== | ==Examples== |
Revision as of 05:29, 17 August 2021
Mapping for Urban Terror 5
Tutorials
CMM Tools
Style guide
There is no official style guide for UrT5, the only guidance we have for artistic inspiration are the player character back stories written by Frankie V and the sketched drawings by Nounou. I've personally built several UrT5 maps using the back stories and nounou artwork as a base for my inspiration and if you look closely at some of the maps, you might recognise visual cues from these source.
Beyond the artistic to the construction. UrT5 is not UrT4. The UrT5 maps have very few 90 degree corners, all buildings stand on their own platforms and a new level of detail has been added, not really possible in previous engines. I predict that future mappers will want to add even more detail than I and I look forward to seeing them.