Difference between revisions of "Category talk:Packaging"

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(Created page with "DagF[17:42(+1) 15.11.2011(dd.mm.yyyy)]: I've made a few more things to check in the checklist: ---maps--- *Is the maps .bsp file there and is it in all lovercase? *is the minima...")
 
(maps)
 
(2 intermediate revisions by the same user not shown)
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DagF[17:42(+1) 15.11.2011(dd.mm.yyyy)]: I've made a few more things to check in the checklist:
 
DagF[17:42(+1) 15.11.2011(dd.mm.yyyy)]: I've made a few more things to check in the checklist:
  
---maps---
+
==maps==
*Is the maps .bsp file there and is it in all lovercase?
+
*map .bsp file present and the filename lowercase?
*is the minimap(.tga) file there and is it painted?
+
*Minimap (.tga) file there and is it painted?
 
*Is the .map file there? If so, was it intended to?
 
*Is the .map file there? If so, was it intended to?
*Is there a .aas bot file, if not was it supost to?
+
*Is there a .aas bot file, if not is this intended?
  
 +
==textures==
 +
*Are there any texture that are from the Urt assets?
 +
*Are there any working files in any of the texture folders (psd. xcf, Thumbs.db)?
 +
*Are all textures in the power of 2 (16, 32, 64, 128, 256, 512, 1024(or 2048))?
  
---textures---
+
==shaders==
*Is there any texture that is in the defoult asset?
 
*Is there any working files in any of the texture olders(psd. xcf)?
 
*Are all textures in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
 
 
 
 
 
---shaders---
 
 
*Is the shaderlist.txt removed?
 
*Is the shaderlist.txt removed?
 
*Is any of the shaders used on textures in the defoult assets?
 
*Is any of the shaders used on textures in the defoult assets?
Line 20: Line 18:
  
  
---levelshots---
+
==levelshots==
 
*Is there a levelshot with the map and is it in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
 
*Is there a levelshot with the map and is it in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
  
  
---env---
+
==env==
 
*Are the skybox in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
 
*Are the skybox in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
  
  
---models---
+
==models==
 
*Are the model textures in th power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
 
*Are the model textures in th power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
 
*Are the model file deleted(.md3 .ase and so on...)?
 
*Are the model file deleted(.md3 .ase and so on...)?
  
  
---sound---
+
==sound==
 
Is all the .wav files in the right format?
 
Is all the .wav files in the right format?
  
  
--all folders--
+
==all folders==
 
*Is there any .tumb or any other file in any of the folders?
 
*Is there any .tumb or any other file in any of the folders?
 
*Is everything written in lovercase?
 
*Is everything written in lovercase?
Line 43: Line 41:
  
  
--in game--
+
==in game==
 
*Is there any missing textures missing ingame?
 
*Is there any missing textures missing ingame?
 
*Is there any big visible bugs?
 
*Is there any big visible bugs?
 
*Is there any big fps drops?
 
*Is there any big fps drops?
 
*Have surface sounds been added?
 
*Have surface sounds been added?

Latest revision as of 17:37, 17 November 2011

DagF[17:42(+1) 15.11.2011(dd.mm.yyyy)]: I've made a few more things to check in the checklist:

maps

  • map .bsp file present and the filename lowercase?
  • Minimap (.tga) file there and is it painted?
  • Is the .map file there? If so, was it intended to?
  • Is there a .aas bot file, if not is this intended?

textures

  • Are there any texture that are from the Urt assets?
  • Are there any working files in any of the texture folders (psd. xcf, Thumbs.db)?
  • Are all textures in the power of 2 (16, 32, 64, 128, 256, 512, 1024(or 2048))?

shaders

  • Is the shaderlist.txt removed?
  • Is any of the shaders used on textures in the defoult assets?
  • Is there a arenafile there and is it correct?


levelshots

  • Is there a levelshot with the map and is it in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?


env

  • Are the skybox in the power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?


models

  • Are the model textures in th power of 2(16, 32, 64, 128, 256, 512, 1024(or 2048))?
  • Are the model file deleted(.md3 .ase and so on...)?


sound

Is all the .wav files in the right format?


all folders

  • Is there any .tumb or any other file in any of the folders?
  • Is everything written in lovercase?
  • Is there a readme file with the map and is it correct?


in game

  • Is there any missing textures missing ingame?
  • Is there any big visible bugs?
  • Is there any big fps drops?
  • Have surface sounds been added?