Difference between revisions of "Compiling:Surface sounds"
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'''Please note:''' Not all surfaces sounds have a unique sound, most of the metal sounds share the same sound. | '''Please note:''' Not all surfaces sounds have a unique sound, most of the metal sounds share the same sound. | ||
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Revision as of 18:15, 18 August 2011
Surface sounds are sounds which can be added to the items in your map.
In order to add surface sounds you'll need a utility called bsp-redone (where to get this??)
First of all you'll need to create a basic surfaces file, to do this run bsp-redone with the following
bsp-redone -se bsp_file [surface_file] for example bsp-redone -se YOURMAPNAME.bsp YOURMAPNAME.surfaces
This will create a file containing something like ..
textures/YOURMAPNAME/structure/dirtybrickstain = none textures/YOURMAPNAME/structure/dirtybrick = none textures/YOURMAPNAME/decals/cokeycola = none textures/YOURMAPNAME/decals/downwith = none textures/YOURMAPNAME/grass/grass2 = none
You should edit this file and change all of the none values to be one of the following...
none tin aluminum iron titanium steel copper brass cement rock gravel pavement brick clay grass dirt mud snow ice sand ceramictile linoleum rug plaster plastic cardboard hardwood softwood plank glass water stucco
Please note: Not all surfaces sounds have a unique sound, most of the metal sounds share the same sound.