Difference between revisions of "Bots:Adding bots to your map"
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+ | ==Making the .aas file== | ||
In order to add bots to your map you will need a tool called bspc. In some versions of Radiant this tool is included with the installation. If not you'll need to download a version suitable for your operating system. | In order to add bots to your map you will need a tool called bspc. In some versions of Radiant this tool is included with the installation. If not you'll need to download a version suitable for your operating system. | ||
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After running bspc you should find a .aas file with the same name as your map in same folder as your .bsp. This file will need to be copied to the maps folder of your pk3 | After running bspc you should find a .aas file with the same name as your map in same folder as your .bsp. This file will need to be copied to the maps folder of your pk3 | ||
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+ | ==Common problems== | ||
+ | |||
+ | ==Using bot clip== | ||
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+ | ==Using entities to attract bots== | ||
[[Category:Bots]] | [[Category:Bots]] |
Revision as of 17:18, 18 August 2011
Making the .aas file
In order to add bots to your map you will need a tool called bspc. In some versions of Radiant this tool is included with the installation. If not you'll need to download a version suitable for your operating system.
Please note: You should ALWAYS add the surface sounds before creating a .aas file.
The bspc tool is invoked from the command line, generally from the same folder as the .bsp of your map. A minimal bot build would use the following command line.
bspc -bsp2aas YOURMAPNAME.bsp -forcesidesvisible -optimize
There are other options / switches avaiable which might or might not help performance.
- reach <filter.bsp> = compute reachability & clusters
- cluster <filter.aas> = compute clusters
- aasopt <filter.aas> = optimize aas file
- aasinfo <filter.aas> = show AAS file info
- output <output path> = set output path
- threads <X> = set number of threads to X
- cfg <filename> = use this cfg file
- optimize = enable optimization
- noverbose = disable verbose output
- breadthfirst = breadth first bsp building
- nobrushmerge = don't merge brushes
- noliquids = don't write liquids to map
- freetree = free the bsp tree
- nocsg = disables brush chopping
- forcesidesvisible = force all sides to be visible
- grapplereach = calculate grapple reachabilities
Of these, grapplereach is probably the only other switch worth trying for Urban Terror bots.
After running bspc you should find a .aas file with the same name as your map in same folder as your .bsp. This file will need to be copied to the maps folder of your pk3