Difference between revisions of "Bots:Issues"

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== Making maps with bots ==
 
== Making maps with bots ==
  
Simplify map, info_botroam
+
=== Attracting Bots to walk ===
Botclip all complex structures they should not access, like clipping a complex fountain with a wider box.
+
Simplify map, put info_botroam in areas which you want the bots to be more.
 +
They will most likely if they see the botroam go there and walk somehow around it,
 +
if you guide the bots very good with botroams and donotenter brushes,
 +
you can archieve maybe somehow your goal of creating a game flow for the bots.
 +
 
 +
=== Making Bots work easier ===
 +
 
 +
Botclip all complex structures they should not access, like clipping a complex fountain or some trees and Mapmodels with a wider box.
 +
 
 
Botclip stairs with a ramp to make it easier for them to walk on the stairs.
 
Botclip stairs with a ramp to make it easier for them to walk on the stairs.
 +
 +
 
Put common/donotenter in areas where bots should not go in - they will most likely not go in there, but if they are in the brush they behave normally.
 
Put common/donotenter in areas where bots should not go in - they will most likely not go in there, but if they are in the brush they behave normally.
 +
 
Very useful to stop bots going around in spawns with spawn-doors, or buggy corners and such.
 
Very useful to stop bots going around in spawns with spawn-doors, or buggy corners and such.
 +
 +
 +
 
Also putting in your map some areaportals let the bot not load the complete map at one, they can think easier (heh did I just say they think lol?).
 
Also putting in your map some areaportals let the bot not load the complete map at one, they can think easier (heh did I just say they think lol?).
 +
 +
This may lower the the Processing Power needed by the Server or the Local Game to process the Bot's Actions.
  
 
<br/>[[Category:Bots]]
 
<br/>[[Category:Bots]]

Revision as of 18:56, 25 August 2011

General

It's been made clear that Urban Terror bots are un-supported. Official advice is to not use bots unless you know what you're doing.

Server use of bots

Some server owners like to use bots as a way of enticing players onto an empty server so there is interest in using bots.

A lot of advice for running bots applies mostly to server operators. General rules if you want to run bots.

  • Only include 1 or possibly 2 3rd party maps in your maps folder
  • Remove all unused .pk3 files from your q3ut4 folder - only include maps that you will use
  • Kick all bots after each map and replace them at the start of the next map
  • Use the 64-bit binary if possible (64-bit ubuntu is probably the best platform for a bot server)
  • If your server isn't capable of running TDM or CTF with 4 bots on casa - don't bother
  • Only certain maps support bots
  • Add bots one at a time
  • Include a large delay between bots entering the server

Bots in Urban Terror are not all that happy. Not all weapons are configured to be used by bots and only ffa, tdm and ctf are understood gametypes

Bots will not use ladders.

Bots will be attracted to dropped weapons over other goals, insist on carrying the flag randomly and sometimes team kill.

Adding bots

Bots are added to the server using the addbot command. In order to enable bots you will first need to set the server var bot_enable=1.

Your server will need to be restarted after issuing this command, to do this exec server.cfg

The addbot command supports the following options

  • bot type
  • bot level (1-5)
  • team (red or blue)
  • delay in microseconds before adding this bot
  • ingame name

For example : addbot boa 4 red 1000 REDBOA

Will add a bot with the playername of REDBOA which is a level 4 to the red team after waiting 1000 microseconds (1 second).

From RCON

The sequence of commands you should issue to add a bot to your server using the /rcon commands.

/rcon bot_enable 1
/rcon exec reload
/rcon addbot boa 3 red 1000 Redboa

Will add a bot tot the red team called Redboa.

Using a bot script

If possible it's generally preferable to create a small text file on your server which will help automate adding bots.

Create a file called addbots.cfg in your servers q3ut4 folder

bot_enable 1
kick allbots
addbot boa 3 red 1000 RedBoa
addbot boa 4 red 2000 HappyBoa
addbot mantis 3 red 3000 RedMantis

You will be able to execute this script from rcon using

/rcon exec addbots.cfg

Automatically adding bots when your server starts

Having created the server script above and copying this to your server q3ut4 folder add the following to the end of your server.cfg

exec addbots.cfg

Bot types

  • boa
  • cheetah
  • chicken
  • cobra
  • cockroach
  • cougar
  • goose
  • mantis
  • penguin
  • puma
  • python
  • raven
  • scarab
  • scorpion
  • tiger
  • widow

Bot load out

Name: Boa
Primary: ZM LR300 ML
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Cheetah
Primary: Kalashnikov AK103
Secondary: Franchi SPAS-12
Sidearm: .50 Desert Eagle
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Chicken
Primary: H&K G36
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Cobra
Primary: ZM LR300 ML
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: Smoke Grenades
Item 1: Kevlar Vest
Name: Cockroach
Primary: H&K UMP45
Secondary: -
Sidearm: Beretta 92G
Grenades: Flash Grenades
Item 1: Kevlar Vest
Name: Cougar
Primary: H&K G36
Secondary: -
Sidearm: Beretta 92G
Grenades: Flash Grenades
Item 1: Silencer
Item 2: Kevlar Vest
Name: Goose
Primary: H&K 69
Secondary: H&K UMP45
Sidearm: .50 Desert Eagle
Grenades: -
Item 1: Extra Ammo
Item 2: Kevlar Vest
Name: Mantis
Primary: ZM LR300 ML
Secondary: -
Sidearm: Beretta 92G
Grenades: -
Item 1: Laser Sight
Item 2: Silencer
Item 3: Kevlar Vest
Name: Penguin
Primary: ZM LR300 ML
Secondary: -
Sidearm: .50 Desert Eagle
Grenades: -
Item 1: Laser Sight
Item 2: Silencer
Item 3: Kevlar Vest
Name: Puma
Primary: ZM LR300 ML
Secondary: -
Sidearm: Beretta 92G
Grenades: -
Item 1: Laser Sight
Item 2: Silencer
Item 3: Kevlar Vest
Name: Python
Primary: H&K G36
Secondary: Franchi SPAS-12
Sidearm: .50 Desert Eagle
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Raven
Primary: H&K PSG-1
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: -
Item 1: Kevlar Vest
Item 2: Silencer
Name: Scarab
Primary: H&K G36
Secondary: H&K MP5K
Sidearm: .50 Desert Eagle
Grenades: -
Item 1: Kevlar Vest
Item 2: Silencer
Name: Scorpion
Primary: Remington SR8
Secondary: H&K MP5K
Sidearm: Beretta 92G
Grenades: HE Grenades
Item 1: Kevlar Vest
Name: Tiger
Primary: Kalashnikov AK103
Secondary: -
Sidearm: Beretta 92G
Grenades: HE Grenades
Item 1: Medkit
Item 2: Kevlar Vest
Name: Widow
Primary: ZM LR300 ML
Secondary: H&K MP5K
Sidearm: Beretta 92G
Grenades: -
Item 1: Kevlar Vest
Item 2: Laser Sight

Making maps with bots

Attracting Bots to walk

Simplify map, put info_botroam in areas which you want the bots to be more. They will most likely if they see the botroam go there and walk somehow around it, if you guide the bots very good with botroams and donotenter brushes, you can archieve maybe somehow your goal of creating a game flow for the bots.

Making Bots work easier

Botclip all complex structures they should not access, like clipping a complex fountain or some trees and Mapmodels with a wider box.

Botclip stairs with a ramp to make it easier for them to walk on the stairs.


Put common/donotenter in areas where bots should not go in - they will most likely not go in there, but if they are in the brush they behave normally.

Very useful to stop bots going around in spawns with spawn-doors, or buggy corners and such.


Also putting in your map some areaportals let the bot not load the complete map at one, they can think easier (heh did I just say they think lol?).

This may lower the the Processing Power needed by the Server or the Local Game to process the Bot's Actions.