Difference between revisions of "Textures:Texturing"
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| + | == What is texturing? == | ||
| + | [[File:Texturingselecting.jpeg|thumb|Brush selection and adding texture]] | ||
| + | Texturing is the simple action of assigning an image to a brush. | ||
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| + | In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. Selected brush face will glow in red. | ||
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| − | + | To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. At least one brush face needs to be selected. You'll see "surface properities" window. | |
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| + | [[File:Texturingsurfaceprop.jpeg|thumb|Surface properities window]] | ||
| − | + | == Texture resources == | |
| + | * [[Textures:Sites|List of websites containing textures]] | ||
[[Category:Textures]] | [[Category:Textures]] | ||
Latest revision as of 16:29, 22 August 2011
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This page is a stub! Please help us improve it. |
What is texturing?
Texturing is the simple action of assigning an image to a brush.
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. Selected brush face will glow in red.
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. At least one brush face needs to be selected. You'll see "surface properities" window.