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What is texturing?

Brush selection and adding texture

Texturing is the simple action of assigning an image to a brush.

In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. Selected brush face will glow in red.

To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. At least one brush face needs to be selected. You'll see "surface properities" window.

Surface properities window

Texture resources