Difference between revisions of "Textures:Texturing"

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== What is texturing? ==
 
== What is texturing? ==
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[[File:Texturingselecting.jpeg|thumb|Brush selection and adding texture]]
 
Texturing is the simple action of assigning an image to a brush.
 
Texturing is the simple action of assigning an image to a brush.
  
In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window.
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In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. Selected brush face will glow in red.  
  
All custom texture sizes must be made to the power of 2, eg 32,64,128,256px.
 
  
To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window.
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To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. At least one brush face needs to be selected. You'll see "surface properities" window.
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[[File:Texturingsurfaceprop.jpeg|thumb|Surface properities window]]
  
 
== Texture resources ==
 
== Texture resources ==

Latest revision as of 16:29, 22 August 2011

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Please help us improve it.

What is texturing?

Brush selection and adding texture

Texturing is the simple action of assigning an image to a brush.

In radiant this is usually achieved by selecting a brush face (Shift+control+left mouse in 3d window) and then clicking on an image (not a shader, shaders have a white border) in the textures/shaders window. Selected brush face will glow in red.



To adjust the scaling, rotation or horizonal / vertical shift of a texture press S to display the surface inspector window. At least one brush face needs to be selected. You'll see "surface properities" window.

Surface properities window

Texture resources