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		<id>http://wiki.custommapmakers.org/index.php?action=history&amp;feed=atom&amp;title=Jump_mapping</id>
		<title>Jump mapping - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.custommapmakers.org/index.php?action=history&amp;feed=atom&amp;title=Jump_mapping"/>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;action=history"/>
		<updated>2026-04-20T02:59:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2114&amp;oldid=prev</id>
		<title>Xandaxs at 15:15, 1 January 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2114&amp;oldid=prev"/>
				<updated>2013-01-01T15:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:15, 1 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Jumpers like to have a &amp;quot;&amp;lt;u&amp;gt;pre-defined&amp;lt;/u&amp;gt;&amp;quot; route, this means, having a jump map with one jump after the other, giving them a strict path to follow, not having to wander around the map. Some maps like [http://www.urtjumpers.com/map.php?id=342 dmcjumps4] give you a lot of freedom, by allowing you to choose which way you want to take and which jumps you want (or don't want) to make. Maps like this are not well accepted by the Jumping Community because jumpers might get lost, or reach a point where they don't know where to go after .&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Jumpers like to have a &amp;quot;&amp;lt;u&amp;gt;pre-defined&amp;lt;/u&amp;gt;&amp;quot; route, this means, having a jump map with one jump after the other, giving them a strict path to follow, not having to wander around the map. Some maps like [http://www.urtjumpers.com/map.php?id=342 dmcjumps4] give you a lot of freedom, by allowing you to choose which way you want to take and which jumps you want (or don't want) to make. Maps like this are not well accepted by the Jumping Community because jumpers might get lost, or reach a point where they don't know where to go after .&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Jump Style ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Jump Style ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Another very important point is the style of your jumps. By this I mean if they're funny and / or challenging.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Another very important point is the style of your jumps. By this I mean if they're funny and / or challenging &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and if they're the so called &amp;quot;normal&amp;quot; or icy&lt;/ins&gt;.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Fun ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Fun ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;One of the reasons icy jump maps are often played over and over again, is because most jumps are funny, still good looking and challenging. In order to have your map played over and over again, you need to create a nice atmosphere, a pleasent evironment for the jumpers; and, on top of that, some fun jumps that make the common jumper say &amp;quot;''Damn, I like this''&amp;quot;, and your map will be played over and over again..&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;One of the reasons icy jump maps are often played over and over again, is because most jumps are funny, still good looking and challenging. In order to have your map played over and over again, you need to create a nice atmosphere, a pleasent evironment for the jumpers; and, on top of that, some fun jumps that make the common jumper say &amp;quot;''Damn, I like this''&amp;quot;, and your map will be played over and over again..&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot; &gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Maps that have multiple paths, each one with a different dificulty please a bigger crowd and are played by everyone. Example: [http://www.urtjumpers.com/map.php?id=68 Jupiter], [http://www.urtjumpers.com/map.php?id=65 Saturn] and [http://www.urtjumpers.com/map.php?id=398 Dark Sequel]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Maps that have multiple paths, each one with a different dificulty please a bigger crowd and are played by everyone. Example: [http://www.urtjumpers.com/map.php?id=68 Jupiter], [http://www.urtjumpers.com/map.php?id=65 Saturn] and [http://www.urtjumpers.com/map.php?id=398 Dark Sequel]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Maps that have an increasingly dificulty are also played by a lot of people, expecially if there are shortcuts that allow jumpers to skip certain jumps. Example: [http://www.urtjumpers.com/map.php?id=284 Bstjumps]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Maps that have an increasingly dificulty are also played by a lot of people, expecially if there are shortcuts that allow jumpers to skip certain jumps. Example: [http://www.urtjumpers.com/map.php?id=284 Bstjumps]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l157&quot; &gt;Line 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 159:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;Article originally written and improved by [http://www.urtjumpers.com/forum/profile.php?id=165 X-RaY]. Rewritten, improved and updated by [http://www.urtjumpers.com/forum/profile.php?id=282 xandaxs]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;A very special thanks to [http://www.urtjumpers.com/forum/profile.php?id=41 Moonie]&amp;amp;nbsp;and everyone else at the [http://www.urtjumpers.com/ UJ community] who helped building it&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;Article originally written and improved by [http://www.urtjumpers.com/forum/profile.php?id=165 X-RaY]. Rewritten, improved and updated by [http://www.urtjumpers.com/forum/profile.php?id=282 xandaxs]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:small;&amp;quot;&amp;gt;A very special thanks to [http://www.urtjumpers.com/forum/profile.php?id=41 Moonie]&amp;amp;nbsp;and everyone else at the [http://www.urtjumpers.com/ UJ community] who helped building it&amp;lt;/span&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;/div&lt;/ins&gt;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Jump entities =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Jump entities =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2113&amp;oldid=prev</id>
		<title>Xandaxs at 15:13, 1 January 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2113&amp;oldid=prev"/>
				<updated>2013-01-01T15:13:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:13, 1 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot; &gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;As mentioned above, challenging jumps have a strong impact on the jumper's idea of the map.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A good example is the map [http://www.urtjumpers.com/map.php?id=276 Invictus], where, by using triggers and timers, the mapper created jumps where the jumper's skills are put into a test.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;As mentioned above, challenging jumps have a strong impact on the jumper's idea of the map.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A good example is the map [http://www.urtjumpers.com/map.php?id=276 Invictus], where, by using triggers and timers, the mapper created jumps where the jumper's skills are put into a test.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dificulty ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dificulty ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;br&lt;/del&gt;/&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;div&amp;gt;&amp;lt;&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The dificulty of a map is of course up to the map maker to decide. till there are a few things to consider...&lt;/ins&gt;&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;div&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Ridiculously easy maps tend not to be played. Not even by those who are jumping for the first time. Example: [http://www.urtjumpers.com/map.php?id=38 Deathjumps], [http://www.urtjumpers.com/map.php?id=61 Rednbluejumps] and [http://www.urtjumpers.com/map.php?id=190 Strafejumps]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Easy / Medium(ish) maps are often played by those who are learning, but after that they ain't played as much. Example: [http://www.urtjumpers.com/map.php?id=77 Wootjumps], [http://www.urtjumpers.com/map.php?id=39 Walljumps] and [http://www.urtjumpers.com/map.php?id=37 Uberjumps]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Medium maps are played by everyone, those who are learning and those who are good or even great. For the worst jumpers it's a challenge, for the best jumpers it's a place where they can relax and have fun. Example: [http://www.urtjumpers.com/map.php?id=17 Freakjumps], [http://www.urtjumpers.com/map.php?id=428 Hellocutty] and [http://www.urtjumpers.com/map.php?id=350 Jump Temp]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Hard maps are played by all those who can jump, and all those who want to become better jumpers. Usually provide great fun for them. Example: [http://www.urtjumpers.com/map.php?id=170 Liftjumps], [http://www.urtjumpers.com/map.php?id=360 Mercury] and [http://www.urtjumpers.com/map.php?id=309 Orion]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Awefully hard maps just ain't played at all. Example: [http://www.urtjumpers.com/map.php?id=434 Walljumps uber pro]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Maps that have multiple paths, each one with a different dificulty please a bigger crowd and are played by everyone. Example: [http://www.urtjumpers.com/map.php?id=68 Jupiter], [http://www.urtjumpers.com/map.php?id=65 Saturn] and [http://www.urtjumpers.com/map.php?id=398 Dark Sequel]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Maps that have an increasingly dificulty are also played by a lot of people, expecially if there are shortcuts that allow jumpers to skip certain jumps. Example: [http:/&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;www.urtjumpers.com&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map.php?id=284 Bstjumps]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2112&amp;oldid=prev</id>
		<title>Xandaxs at 14:50, 1 January 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2112&amp;oldid=prev"/>
				<updated>2013-01-01T14:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:50, 1 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jumps ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jumps ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As this is an article about making a jumper friendly map, the jumps had, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ofc ourse&lt;/del&gt;, to be mentioned. There's a couple things you need to know about them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As this is an article about making a jumper friendly map, the jumps had, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of course&lt;/ins&gt;, to be mentioned. There's a couple things you need to know about them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Flow ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Flow ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dificulty ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Dificulty ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Ladders are a obstacle in the coherence and fluidity of your map. Creating a ladder isn't annoying by default, but making ladders all over your map, at the end of every jump, between jumps and as jumps turns it into a hell!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A ladder with the size of [http://www.urtjumpers.com/map.php?id=77 wootjumps]'&amp;amp;nbsp;ladder of doom is plain annoying, although in this map it isn't as noticeable because it is an &amp;lt;u&amp;gt;alternate way&amp;lt;/u&amp;gt;. On the other hand, the one at the end of [http://www.urtjumpers.com/map.php?id=284 bstjumps] is a mood killer. Still, jumpers might let it pass because it is the only ladder in the entire map. Ladders that appear constantly, like the ones in [http://www.urtjumpers.com/map.php?id=72 trickyjumps] or [http://www.urtjumpers.com/map.php?id=339 JustJump] don't follow the same path as the ones mentioned before. These ladders ain't nice! If jumpers (''get the name... 'jumpers''') want to climb ladders they'll play laddermadness.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Another important point worth mentioning when it comes to ladders is&amp;amp;nbsp;'''invisible ladders'''. You should never, but&amp;amp;nbsp;'''never '''make these. For some unknown reason, a couple mappers find it amusing, and decide to add them to their map. Don't make this mistake yourself, invisible ladders are one of the biggest pains in the ass a jumper can possibly have. Take a look at the first jump of [http://www.urtjumpers.com/map.php?id=360 Mercury]&amp;amp;nbsp;(hard way) and tell me how long it takes you before you rage quit or decide to skip the jump in any way possible.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create too many ladders.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Ladders are a obstacle in the coherence and fluidity of your map. Creating a ladder isn't annoying by default, but making ladders all over your map, at the end of every jump, between jumps and as jumps turns it into a hell!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A ladder with the size of [http://www.urtjumpers.com/map.php?id=77 wootjumps]'&amp;amp;nbsp;ladder of doom is plain annoying, although in this map it isn't as noticeable because it is an &amp;lt;u&amp;gt;alternate way&amp;lt;/u&amp;gt;. On the other hand, the one at the end of [http://www.urtjumpers.com/map.php?id=284 bstjumps] is a mood killer. Still, jumpers might let it pass because it is the only ladder in the entire map. Ladders that appear constantly, like the ones in [http://www.urtjumpers.com/map.php?id=72 trickyjumps] or [http://www.urtjumpers.com/map.php?id=339 JustJump] don't follow the same path as the ones mentioned before. These ladders ain't nice! If jumpers (''get the name... 'jumpers''') want to climb ladders they'll play laddermadness.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Another important point worth mentioning when it comes to ladders is&amp;amp;nbsp;'''invisible ladders'''. You should never, but&amp;amp;nbsp;'''never '''make these. For some unknown reason, a couple mappers find it amusing, and decide to add them to their map. Don't make this mistake yourself, invisible ladders are one of the biggest pains in the ass a jumper can possibly have. Take a look at the first jump of [http://www.urtjumpers.com/map.php?id=360 Mercury]&amp;amp;nbsp;(hard way) and tell me how long it takes you before you rage quit or decide to skip the jump in any way possible.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create too many ladders.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2111&amp;oldid=prev</id>
		<title>Xandaxs: /* Making a jumper friendly map */</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2111&amp;oldid=prev"/>
				<updated>2013-01-01T14:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Making a jumper friendly map&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:49, 1 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Hinting ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Hinting ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Regardless of whether you have corridors or portals, this is something you should '''always''' do.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Hint your map. This is the best and most important thing you can do to optimize your map. Proper hinting is hard to do, so it is crucial to know what you are doing. I'd advise you to read and re-read our [http://www.custommapmakers.org/wiki/index.php/Mapping:VIS wiki articles about hinting].&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;For an example on how to do it in jump map typical corridors like the ones in [http://www.urtjumpers.com/map.php?id=450 Ad Lucem] check [http://www.urtjumpers.com/forum/viewtopic.php?pid=24925#p24925 this&amp;amp;nbsp;topic]. It'll show you how you should hint your corridors.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure your map is properly optimized!&amp;lt;/pre&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Regardless of whether you have corridors or portals, this is something you should '''always''' do.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Hint your map. This is the best and most important thing you can do to optimize your map. Proper hinting is hard to do, so it is crucial to know what you are doing. I'd advise you to read and re-read our [http://www.custommapmakers.org/wiki/index.php/Mapping:VIS wiki articles about hinting].&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;For an example on how to do it in jump map typical corridors like the ones in [http://www.urtjumpers.com/map.php?id=450 Ad Lucem] check [http://www.urtjumpers.com/forum/viewtopic.php?pid=24925#p24925 this&amp;amp;nbsp;topic]. It'll show you how you should hint your corridors.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure your map is properly optimized!&amp;lt;/pre&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Jumps ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As this is an article about making a jumper friendly map, the jumps had, ofc ourse, to be mentioned. There's a couple things you need to know about them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Flow ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div&amp;gt;&amp;lt;div&amp;gt;Most part of jumpers like to do every single jump &amp;quot;in a row&amp;quot;, this means, without stopping in the middle of a jump.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;For example, the first jump of [http://www.urtjumpers.com/map.php?id=347 syncope] requires you to grab a platform near the end of it, just before you finish the jump. Jumps like these usually annoy jumpers and tend to break they're rhythm as well as the map's rhythm.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Coherence ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div&amp;gt;Jumpers like to have a &amp;quot;&amp;lt;u&amp;gt;pre-defined&amp;lt;/u&amp;gt;&amp;quot; route, this means, having a jump map with one jump after the other, giving them a strict path to follow, not having to wander around the map. Some maps like [http://www.urtjumpers.com/map.php?id=342 dmcjumps4] give you a lot of freedom, by allowing you to choose which way you want to take and which jumps you want (or don't want) to make. Maps like this are not well accepted by the Jumping Community because jumpers might get lost, or reach a point where they don't know where to go after .&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Jump Style ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div&amp;gt;Another very important point is the style of your jumps. By this I mean if they're funny and / or challenging.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Fun ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div&amp;gt;One of the reasons icy jump maps are often played over and over again, is because most jumps are funny, still good looking and challenging. In order to have your map played over and over again, you need to create a nice atmosphere, a pleasent evironment for the jumpers; and, on top of that, some fun jumps that make the common jumper say &amp;quot;''Damn, I like this''&amp;quot;, and your map will be played over and over again..&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Challenge ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div&amp;gt;As mentioned above, challenging jumps have a strong impact on the jumper's idea of the map.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A good example is the map [http://www.urtjumpers.com/map.php?id=276 Invictus], where, by using triggers and timers, the mapper created jumps where the jumper's skills are put into a test.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Dificulty ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Ladders are a obstacle in the coherence and fluidity of your map. Creating a ladder isn't annoying by default, but making ladders all over your map, at the end of every jump, between jumps and as jumps turns it into a hell!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A ladder with the size of [http://www.urtjumpers.com/map.php?id=77 wootjumps]'&amp;amp;nbsp;ladder of doom is plain annoying, although in this map it isn't as noticeable because it is an &amp;lt;u&amp;gt;alternate way&amp;lt;/u&amp;gt;. On the other hand, the one at the end of [http://www.urtjumpers.com/map.php?id=284 bstjumps] is a mood killer. Still, jumpers might let it pass because it is the only ladder in the entire map. Ladders that appear constantly, like the ones in [http://www.urtjumpers.com/map.php?id=72 trickyjumps] or [http://www.urtjumpers.com/map.php?id=339 JustJump] don't follow the same path as the ones mentioned before. These ladders ain't nice! If jumpers (''get the name... 'jumpers''') want to climb ladders they'll play laddermadness.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Another important point worth mentioning when it comes to ladders is&amp;amp;nbsp;'''invisible ladders'''. You should never, but&amp;amp;nbsp;'''never '''make these. For some unknown reason, a couple mappers find it amusing, and decide to add them to their map. Don't make this mistake yourself, invisible ladders are one of the biggest pains in the ass a jumper can possibly have. Take a look at the first jump of [http://www.urtjumpers.com/map.php?id=360 Mercury]&amp;amp;nbsp;(hard way) and tell me how long it takes you before you rage quit or decide to skip the jump in any way possible.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create too many ladders.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Ladders are a obstacle in the coherence and fluidity of your map. Creating a ladder isn't annoying by default, but making ladders all over your map, at the end of every jump, between jumps and as jumps turns it into a hell!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A ladder with the size of [http://www.urtjumpers.com/map.php?id=77 wootjumps]'&amp;amp;nbsp;ladder of doom is plain annoying, although in this map it isn't as noticeable because it is an &amp;lt;u&amp;gt;alternate way&amp;lt;/u&amp;gt;. On the other hand, the one at the end of [http://www.urtjumpers.com/map.php?id=284 bstjumps] is a mood killer. Still, jumpers might let it pass because it is the only ladder in the entire map. Ladders that appear constantly, like the ones in [http://www.urtjumpers.com/map.php?id=72 trickyjumps] or [http://www.urtjumpers.com/map.php?id=339 JustJump] don't follow the same path as the ones mentioned before. These ladders ain't nice! If jumpers (''get the name... 'jumpers''') want to climb ladders they'll play laddermadness.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Another important point worth mentioning when it comes to ladders is&amp;amp;nbsp;'''invisible ladders'''. You should never, but&amp;amp;nbsp;'''never '''make these. For some unknown reason, a couple mappers find it amusing, and decide to add them to their map. Don't make this mistake yourself, invisible ladders are one of the biggest pains in the ass a jumper can possibly have. Take a look at the first jump of [http://www.urtjumpers.com/map.php?id=360 Mercury]&amp;amp;nbsp;(hard way) and tell me how long it takes you before you rage quit or decide to skip the jump in any way possible.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create too many ladders.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2110&amp;oldid=prev</id>
		<title>Xandaxs at 19:33, 31 December 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2110&amp;oldid=prev"/>
				<updated>2012-12-31T19:33:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:33, 31 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot; &gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Map Construction ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Map Construction ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;How often have you had fps drops on larger and continuous maps? How often have you felt forced to stop jumping because it was nearly impossible to do so while having your fps oscillating?&lt;/ins&gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div&amp;gt;If you have then you know how annoying and frustrating it is to jump on a &amp;lt;u&amp;gt;non-optimized&amp;lt;/u&amp;gt; map. If you haven't, you still have an idea of how it is, even if vague... Therefore, it is important for every map maker to optimize his map at the most. They can do this several ways. It is always important to understand each one though before going on your mapping adventure.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Portals ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div&amp;gt;The easiest way, and also the one that gives you less work is the use of portals.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Separate each jump with a portal. By doing this, the jumper will only be rendering the jump he is on, and not anything else.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;This way doesn't always fit what you want though, a lot of mappers like continuous maps, so let's see what you can do with those.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Corridors ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div&amp;gt;Another way of doing it is by constructing corridors between jumps.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Separate each jump by one '''with corners'''. It's important that these corridors are '''not''' made in straight line, but in a zig-zag way. It'll block visibility and prevent the player from rendering as much as he would if the corridor was straight.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Read [http://www.urtjumpers.com/forum/viewtopic.php?pid=24949#p24949 this post] to see how cornered corridors affect rendering.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Hinting ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div&amp;gt;Regardless of whether you have corridors or portals, this is something you should '''always''' do.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Hint your map. This is the best and most important thing you can do to optimize your map. Proper hinting is hard to do, so it is crucial to know what you are doing. I'd advise you to read and re-read our [http://www.custommapmakers.org/wiki/index.php/Mapping:VIS wiki articles about hinting].&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;For an example on how to do it in jump map typical corridors like the ones in [http://www.urtjumpers.com/map.php?id=450 Ad Lucem] check [http://www.urtjumpers.com/forum/viewtopic.php?pid=24925#p24925 this&amp;amp;nbsp;topic]. It'll show you how you should hint your corridors.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure your map is properly optimized!&amp;lt;/pre&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Ladders are a obstacle in the coherence and fluidity of your map. Creating a ladder isn't annoying by default, but making ladders all over your map, at the end of every jump, between jumps and as jumps turns it into a hell!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A ladder with the size of [http://www.urtjumpers.com/map.php?id=77 wootjumps]'&amp;amp;nbsp;ladder of doom is plain annoying, although in this map it isn't as noticeable because it is an &amp;lt;u&amp;gt;alternate way&amp;lt;/u&amp;gt;. On the other hand, the one at the end of [http://www.urtjumpers.com/map.php?id=284 bstjumps] is a mood killer. Still, jumpers might let it pass because it is the only ladder in the entire map. Ladders that appear constantly, like the ones in [http://www.urtjumpers.com/map.php?id=72 trickyjumps] or [http://www.urtjumpers.com/map.php?id=339 JustJump] don't follow the same path as the ones mentioned before. These ladders ain't nice! If jumpers (''get the name... 'jumpers''') want to climb ladders they'll play laddermadness.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Another important point worth mentioning when it comes to ladders is&amp;amp;nbsp;'''invisible ladders'''. You should never, but&amp;amp;nbsp;'''never '''make these. For some unknown reason, a couple mappers find it amusing, and decide to add them to their map. Don't make this mistake yourself, invisible ladders are one of the biggest pains in the ass a jumper can possibly have. Take a look at the first jump of [http://www.urtjumpers.com/map.php?id=360 Mercury]&amp;amp;nbsp;(hard way) and tell me how long it takes you before you rage quit or decide to skip the jump in any way possible.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create too many ladders.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Ladders are a obstacle in the coherence and fluidity of your map. Creating a ladder isn't annoying by default, but making ladders all over your map, at the end of every jump, between jumps and as jumps turns it into a hell!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A ladder with the size of [http://www.urtjumpers.com/map.php?id=77 wootjumps]'&amp;amp;nbsp;ladder of doom is plain annoying, although in this map it isn't as noticeable because it is an &amp;lt;u&amp;gt;alternate way&amp;lt;/u&amp;gt;. On the other hand, the one at the end of [http://www.urtjumpers.com/map.php?id=284 bstjumps] is a mood killer. Still, jumpers might let it pass because it is the only ladder in the entire map. Ladders that appear constantly, like the ones in [http://www.urtjumpers.com/map.php?id=72 trickyjumps] or [http://www.urtjumpers.com/map.php?id=339 JustJump] don't follow the same path as the ones mentioned before. These ladders ain't nice! If jumpers (''get the name... 'jumpers''') want to climb ladders they'll play laddermadness.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Another important point worth mentioning when it comes to ladders is&amp;amp;nbsp;'''invisible ladders'''. You should never, but&amp;amp;nbsp;'''never '''make these. For some unknown reason, a couple mappers find it amusing, and decide to add them to their map. Don't make this mistake yourself, invisible ladders are one of the biggest pains in the ass a jumper can possibly have. Take a look at the first jump of [http://www.urtjumpers.com/map.php?id=360 Mercury]&amp;amp;nbsp;(hard way) and tell me how long it takes you before you rage quit or decide to skip the jump in any way possible.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create too many ladders.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2109&amp;oldid=prev</id>
		<title>Xandaxs at 19:23, 31 December 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2109&amp;oldid=prev"/>
				<updated>2012-12-31T19:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:23, 31 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Spawns' Orientation ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Spawns' Orientation ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Although a spawnkill is annoying, it only happens sometimes. What does, however, happen all the time… Is jumpers spawning.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Spawning with your back turned to the jump or far away from where the jump is located is really frustrating! Map makers, keep in mind, spawning with your face to the opposite side of where the jump is: is no fun!.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[http://www.urtjumpers.com/map.php?id=316 Equilibrium]&amp;amp;nbsp;is a perfect example of a map with practically perfect spawn locations! There is literally not a single time where you spawn with your back turned to the jump. This makes it possible to jump very fast in a row, without getting frustrated at all.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure the player has his face turned to the start of the jump every time he spawns!&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Although a spawnkill is annoying, it only happens sometimes. What does, however, happen all the time… Is jumpers spawning.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Spawning with your back turned to the jump or far away from where the jump is located is really frustrating! Map makers, keep in mind, spawning with your face to the opposite side of where the jump is: is no fun!.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[http://www.urtjumpers.com/map.php?id=316 Equilibrium]&amp;amp;nbsp;is a perfect example of a map with practically perfect spawn locations! There is literally not a single time where you spawn with your back turned to the jump. This makes it possible to jump very fast in a row, without getting frustrated at all.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure the player has his face turned to the start of the jump every time he spawns!&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Spawn Killing ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Spawn Killing ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2108&amp;oldid=prev</id>
		<title>Xandaxs at 19:23, 31 December 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2108&amp;oldid=prev"/>
				<updated>2012-12-31T19:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:23, 31 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Spawns' Orientation ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Spawns' Orientation ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Although a spawnkill is annoying, it only happens sometimes. What does, however, happen all the time… Is jumpers spawning.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Spawning with your back turned to the jump or far away from where the jump is located is really frustrating! Map makers, keep in mind, spawning with your face to the opposite side of where the jump is: is no fun!.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[http://www.urtjumpers.com/map.php?id=316 Equilibrium]&amp;amp;nbsp;is a perfect example of a map with practically perfect spawn locations! There is literally not a single time where you spawn with your back turned to the jump. This makes it possible to jump very fast in a row, without getting frustrated at all.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure the player has his face turned to the start of the jump every time he spawns!&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Although a spawnkill is annoying, it only happens sometimes. What does, however, happen all the time… Is jumpers spawning.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Spawning with your back turned to the jump or far away from where the jump is located is really frustrating! Map makers, keep in mind, spawning with your face to the opposite side of where the jump is: is no fun!.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[http://www.urtjumpers.com/map.php?id=316 Equilibrium]&amp;amp;nbsp;is a perfect example of a map with practically perfect spawn locations! There is literally not a single time where you spawn with your back turned to the jump. This makes it possible to jump very fast in a row, without getting frustrated at all.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure the player has his face turned to the start of the jump every time he spawns!&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Spawn Killing ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Spawn Killing ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;So get your respawn brushes set up properly!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Look at [http://www.urtjumpers.com/forum/profile.php?id=41 Moonie]'s maps for example, no matter how much lag you manually generate, you can't get yourself to fall through any of his respawn brushes.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure your respawn brushes are thick enough not to be lagged through.&amp;lt;/pre&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;So get your respawn brushes set up properly!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Look at [http://www.urtjumpers.com/forum/profile.php?id=41 Moonie]'s maps for example, no matter how much lag you manually generate, you can't get yourself to fall through any of his respawn brushes.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure your respawn brushes are thick enough not to be lagged through.&amp;lt;/pre&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Location Names ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Location Names ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Although location names are not required, it is highly recommended to set location names to all your jumps / rooms. A map without location names is often seen as an 'alpha release'. Why? Because it's a little tweak that makes the map just a bit more finished.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;They are often used to inform others of our locations so jumpers can keep track of each other's progress and such. It is also useful as a call for help for whenever someone is stuck at a jump. If it doesn't have a name, it'll be very hard to explain to others where you are and to, consequentially, get proper help.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;There isn't really a real format on how to name your jumps, although descriptive and numeric names are the best.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[http://www.urtjumpers.com/map.php?id=68 Jupiter] is an excellent example: '''Jump'n'Slide (H4)'''. Descriptive, yet numeric. Another commonly use pattern is having the jump number followed by the jump's given name, like&amp;amp;nbsp;'''Jump 1 [A hard start!]'''.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A lot of map makers choose to name their jumps with the solution to make each jump, and end up having names like&amp;amp;nbsp;'''Jump X - 3wjs, 2 plats, 2wjs, slide'''. It doesn't need to be like this though, you can name it anything you want. Something cool for an instance,&amp;amp;nbsp;'''J18 - The Fingerbreaker'''.&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;On the other hand, using names such as the ones in [http://www.urtjumpers.com/map.php?id=78 example jumps] can leave some people even more confused than when using no name at all. For example: '''&amp;amp;#x5B;&amp;amp;#x5B;Prepare For a Wounds &amp;amp;#x5B;Proxima Centauri 4,2 light years away&amp;amp;#x5D; &amp;amp;#x5D;&amp;amp;#x5D;'''. Besides being a name so big that it can't fit in one chat line, it is too complex to be memorized by jumpers.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure to assign proper location names to all jumps.&amp;lt;/pre&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Although location names are not required, it is highly recommended to set location names to all your jumps / rooms. A map without location names is often seen as an 'alpha release'. Why? Because it's a little tweak that makes the map just a bit more finished.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;They are often used to inform others of our locations so jumpers can keep track of each other's progress and such. It is also useful as a call for help for whenever someone is stuck at a jump. If it doesn't have a name, it'll be very hard to explain to others where you are and to, consequentially, get proper help.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;There isn't really a real format on how to name your jumps, although descriptive and numeric names are the best.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;[http://www.urtjumpers.com/map.php?id=68 Jupiter] is an excellent example: '''Jump'n'Slide (H4)'''. Descriptive, yet numeric. Another commonly use pattern is having the jump number followed by the jump's given name, like&amp;amp;nbsp;'''Jump 1 [A hard start!]'''.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A lot of map makers choose to name their jumps with the solution to make each jump, and end up having names like&amp;amp;nbsp;'''Jump X - 3wjs, 2 plats, 2wjs, slide'''. It doesn't need to be like this though, you can name it anything you want. Something cool for an instance,&amp;amp;nbsp;'''J18 - The Fingerbreaker'''.&amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;On the other hand, using names such as the ones in [http://www.urtjumpers.com/map.php?id=78 example jumps] can leave some people even more confused than when using no name at all. For example: '''&amp;amp;#x5B;&amp;amp;#x5B;Prepare For a Wounds &amp;amp;#x5B;Proxima Centauri 4,2 light years away&amp;amp;#x5D; &amp;amp;#x5D;&amp;amp;#x5D;'''. Besides being a name so big that it can't fit in one chat line, it is too complex to be memorized by jumpers.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure to assign proper location names to all jumps.&amp;lt;/pre&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Map sizes&amp;lt;br/&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Map sizes&amp;lt;br/&amp;gt; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;The size of your map is sadly something that has great importance.&amp;amp;nbsp;Maps that tend to be over 20MB piss people off and get played less on servers (probably due to bandwidth issues and people cancelling downloads if they are on a slow internet connection). &amp;amp;nbsp;A 10MB map is downloadable within a minute (more or less), even by people on a 2Mbit connection.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;To avoid an oversized map file, once you've it compiled and packaged, you should consider removing things that ain't needed or used as much. Just strip down the pk3.&amp;amp;nbsp;The size of your map shouldn't be more than 18MB. &amp;amp;nbsp;Ideally it should be no more than 10-12MB, but 18 is still acceptable.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;But before you get into stripping your map to the ugliest point ever, you should read&amp;amp;nbsp;[http://www.urtjumpers.com/forum/viewtopic.php?pid=10966#p10981 this post] by [http://www.urtjumpers.com/forum/profile.php?id=2608&amp;amp;voir Rayne]&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Avoid having the size of your map over 18MB.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;The size of your map is sadly something that has great importance.&amp;amp;nbsp;Maps that tend to be over 20MB piss people off and get played less on servers (probably due to bandwidth issues and people cancelling downloads if they are on a slow internet connection). &amp;amp;nbsp;A 10MB map is downloadable within a minute (more or less), even by people on a 2Mbit connection.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;To avoid an oversized map file, once you've it compiled and packaged, you should consider removing things that ain't needed or used as much. Just strip down the pk3.&amp;amp;nbsp;The size of your map shouldn't be more than 18MB. &amp;amp;nbsp;Ideally it should be no more than 10-12MB, but 18 is still acceptable.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;But before you get into stripping your map to the ugliest point ever, you should read&amp;amp;nbsp;[http://www.urtjumpers.com/forum/viewtopic.php?pid=10966#p10981 this post] by [http://www.urtjumpers.com/forum/profile.php?id=2608&amp;amp;voir Rayne]&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Avoid having the size of your map over 18MB.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Map Construction ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Map Construction ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ladders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Ladders are a obstacle in the coherence and fluidity of your map. Creating a ladder isn't annoying by default, but making ladders all over your map, at the end of every jump, between jumps and as jumps turns it into a hell!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A ladder with the size of [http://www.urtjumpers.com/map.php?id=77 wootjumps]'&amp;amp;nbsp;ladder of doom is plain annoying, although in this map it isn't as noticeable because it is an &amp;lt;u&amp;gt;alternate way&amp;lt;/u&amp;gt;. On the other hand, the one at the end of [http://www.urtjumpers.com/map.php?id=284 bstjumps] is a mood killer. Still, jumpers might let it pass because it is the only ladder in the entire map. Ladders that appear constantly, like the ones in [http://www.urtjumpers.com/map.php?id=72 trickyjumps] or [http://www.urtjumpers.com/map.php?id=339 JustJump] don't follow the same path as the ones mentioned before. These ladders ain't nice! If jumpers (''get the name... 'jumpers''') want to climb ladders they'll play laddermadness.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Another important point worth mentioning when it comes to ladders is&amp;amp;nbsp;'''invisible ladders'''. You should never, but&amp;amp;nbsp;'''never '''make these. For some unknown reason, a couple mappers find it amusing, and decide to add them to their map. Don't make this mistake yourself, invisible ladders are one of the biggest pains in the ass a jumper can possibly have. Take a look at the first jump of [http://www.urtjumpers.com/map.php?id=360 Mercury]&amp;amp;nbsp;(hard way) and tell me how long it takes you before you rage quit or decide to skip the jump in any way possible.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create too many ladders.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Ladders are a obstacle in the coherence and fluidity of your map. Creating a ladder isn't annoying by default, but making ladders all over your map, at the end of every jump, between jumps and as jumps turns it into a hell!&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;A ladder with the size of [http://www.urtjumpers.com/map.php?id=77 wootjumps]'&amp;amp;nbsp;ladder of doom is plain annoying, although in this map it isn't as noticeable because it is an &amp;lt;u&amp;gt;alternate way&amp;lt;/u&amp;gt;. On the other hand, the one at the end of [http://www.urtjumpers.com/map.php?id=284 bstjumps] is a mood killer. Still, jumpers might let it pass because it is the only ladder in the entire map. Ladders that appear constantly, like the ones in [http://www.urtjumpers.com/map.php?id=72 trickyjumps] or [http://www.urtjumpers.com/map.php?id=339 JustJump] don't follow the same path as the ones mentioned before. These ladders ain't nice! If jumpers (''get the name... 'jumpers''') want to climb ladders they'll play laddermadness.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Another important point worth mentioning when it comes to ladders is&amp;amp;nbsp;'''invisible ladders'''. You should never, but&amp;amp;nbsp;'''never '''make these. For some unknown reason, a couple mappers find it amusing, and decide to add them to their map. Don't make this mistake yourself, invisible ladders are one of the biggest pains in the ass a jumper can possibly have. Take a look at the first jump of [http://www.urtjumpers.com/map.php?id=360 Mercury]&amp;amp;nbsp;(hard way) and tell me how long it takes you before you rage quit or decide to skip the jump in any way possible.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create too many ladders.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mazes ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mazes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Do not let your maze get too dark or crowded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Do not let your maze get too dark or crowded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;The perfect example of a maze that explodes with everyone's heads is the one in icycastle. The only thing that differs this one from all the others and, that makes it slightly acceptable is the fact that it is an alternate route, not something mandatory. If it was then the map just wouldn't be played at all.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;If you haven't yet decided whether or not to add a maze to your map, '''then don't'''. Keep it simple and good!&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create complex mazes.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;The perfect example of a maze that explodes with everyone's heads is the one in icycastle. The only thing that differs this one from all the others and, that makes it slightly acceptable is the fact that it is an alternate route, not something mandatory. If it was then the map just wouldn't be played at all.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;If you haven't yet decided whether or not to add a maze to your map, '''then don't'''. Keep it simple and good!&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create complex mazes.&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Invisible paths ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Invisible paths ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;This has everything to do with the previous point about mazes. An invisible path is nothing more then a maze without visible walls. They are utterly annoying and they take agees too complete if they're not meant to be passed by just walking forward.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;They're not all a huge pain in the ass though, the one at the end of [http://www.urtjumpers.com/map.php?id=45 speedjumps] isn't as annoying, because it has lights to follow and walls you walk against without being respawned. The exact opposite occurs at the end of [http://www.urtjumpers.com/map.php?id=76 wantedjump] and somewhere in [http://www.urtjumpers.com/map.php?id=183 dodgethis]. Plain invisible paths in which you are teleported back if you &amp;quot;go out of line&amp;quot; and, with no guidance at all '''ain't''' funny. It's just asking for jumpers to rage quit. '''Do Not Ever '''make an invisible path that takes so much time, concentration and frustration as those two!&amp;amp;nbsp;Your map won't gain any extra by implementing one of those horrible creations.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;An exception of the rule is an invisible path leading to a secret part of the map. But even then, be careful what you create. It should never be as complicated as those mentioned above. Not even for a path to a secret part of your map! It's always better to create a normal maze[!!], an extra hard jump, a secret passage in the wall... or even a secret code like the one at the end of [http://www.urtjumpers.com/map.php?id=54 skyjumps] other than making an invisible path.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create any invisible paths!&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;This has everything to do with the previous point about mazes. An invisible path is nothing more then a maze without visible walls. They are utterly annoying and they take agees too complete if they're not meant to be passed by just walking forward.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;They're not all a huge pain in the ass though, the one at the end of [http://www.urtjumpers.com/map.php?id=45 speedjumps] isn't as annoying, because it has lights to follow and walls you walk against without being respawned. The exact opposite occurs at the end of [http://www.urtjumpers.com/map.php?id=76 wantedjump] and somewhere in [http://www.urtjumpers.com/map.php?id=183 dodgethis]. Plain invisible paths in which you are teleported back if you &amp;quot;go out of line&amp;quot; and, with no guidance at all '''ain't''' funny. It's just asking for jumpers to rage quit. '''Do Not Ever '''make an invisible path that takes so much time, concentration and frustration as those two!&amp;amp;nbsp;Your map won't gain any extra by implementing one of those horrible creations.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;An exception of the rule is an invisible path leading to a secret part of the map. But even then, be careful what you create. It should never be as complicated as those mentioned above. Not even for a path to a secret part of your map! It's always better to create a normal maze[!!], an extra hard jump, a secret passage in the wall... or even a secret code like the one at the end of [http://www.urtjumpers.com/map.php?id=54 skyjumps] other than making an invisible path.&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create any invisible paths!&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rotating and Moving stuff ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rotating and Moving stuff ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;It is known to all that rotating and moving platforms in urban terror have the tendency to get buggy and it makes the jumping experience annoying because it's something the jumper just can't avoid and has no control of. An example of this is the infamous jump in [http://www.urtjumpers.com/map.php?id=174 dutcherjumps] or the one(s) in [http://www.urtjumpers.com/map.php?id=13 vertigo]. A lot of jumpers get stuck at those &amp;quot;jumps&amp;quot;. But moving platforms ain't always a horrible thing, if used correctly it can be very funny, original and pleasant, like you can see in [http://www.urtjumpers.com/map.php?id=398 darksequel] or [http://www.urtjumpers.com/map.php?id=276 invictus].&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;It doesn't need to be either buggy and annoying or well applied and awesome though, it can also be something in between. Something simple and not that annoying. It can be something like ''&amp;lt;u&amp;gt;watch the lasers&amp;lt;/u&amp;gt;'' on the map [http://www.urtjumpers.com/map.php?id=53 funnyjumps].&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Avoid using rotating or moving platforms!&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;It is known to all that rotating and moving platforms in urban terror have the tendency to get buggy and it makes the jumping experience annoying because it's something the jumper just can't avoid and has no control of. An example of this is the infamous jump in [http://www.urtjumpers.com/map.php?id=174 dutcherjumps] or the one(s) in [http://www.urtjumpers.com/map.php?id=13 vertigo]. A lot of jumpers get stuck at those &amp;quot;jumps&amp;quot;. But moving platforms ain't always a horrible thing, if used correctly it can be very funny, original and pleasant, like you can see in [http://www.urtjumpers.com/map.php?id=398 darksequel] or [http://www.urtjumpers.com/map.php?id=276 invictus].&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;It doesn't need to be either buggy and annoying or well applied and awesome though, it can also be something in between. Something simple and not that annoying. It can be something like ''&amp;lt;u&amp;gt;watch the lasers&amp;lt;/u&amp;gt;'' on the map [http://www.urtjumpers.com/map.php?id=53 funnyjumps].&amp;lt;/div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Avoid using rotating or moving platforms!&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Other Randomness ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Other Randomness ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Wait, what? is that a jump?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Wait, what? is that a jump?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create random useless stuff!&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;&amp;lt;pre&amp;gt;To make a jumper friendly map: Make sure you don't create random useless stuff!&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Conclusion: ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Conclusion: ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;So, to sum it up... '''To make a jumper friendly map:'''&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;So, to sum it up... '''To make a jumper friendly map:'''&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2107&amp;oldid=prev</id>
		<title>Xandaxs at 19:22, 31 December 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2107&amp;oldid=prev"/>
				<updated>2012-12-31T19:22:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:22, 31 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot; &gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Entity used as a stop line for jump maps. Attach it to a trigger where you want the timer to stop at the end of a jump route.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Just like on the jumpstart, you can have multiple entities of this type, as long as you have them properly connected.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Entity used as a stop line for jump maps. Attach it to a trigger where you want the timer to stop at the end of a jump route.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;Just like on the jumpstart, you can have multiple entities of this type, as long as you have them properly connected.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jumpcancel ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Jumpcancel ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Entity used as a cancel line for jump maps. Attach it to a trigger where you want the timer to cancel the jump route.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;'''&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt;&amp;amp;nbsp;'''Specifying type 0 in this kind of entity will stop the run timer, no matter the path / way.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Entity used as a cancel line for jump maps. Attach it to a trigger where you want the timer to cancel the jump route.&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;'''&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt;&amp;amp;nbsp;'''Specifying type 0 in this kind of entity will stop the run timer, no matter the path / way.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div&amp;gt;&amp;lt;div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: small;&amp;quot;&amp;gt;Article originally written by [http://www.urtjumpers.com/forum/profile.php?id=334 Kl4nk]. and then updated by&amp;amp;nbsp;[http://www.urtjumpers.com/forum/profile.php?id=282 xandaxs]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2106&amp;oldid=prev</id>
		<title>Xandaxs at 19:19, 31 December 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2106&amp;oldid=prev"/>
				<updated>2012-12-31T19:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:19, 31 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot; &gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Not all the maps of the previously mentioned mapmakers are equally loved, but they are in fact not abandoned.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Not all the maps of the previously mentioned mapmakers are equally loved, but they are in fact not abandoned.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&lt;/ins&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;larger&lt;/del&gt;;&amp;quot;&amp;gt;Article originally written and improved by [http://www.urtjumpers.com/forum/profile.php?id=165 X-RaY]. Rewritten, improved and updated by [http://www.urtjumpers.com/forum/profile.php?id=282 xandaxs]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;larger&lt;/del&gt;;&amp;quot;&amp;gt;A very special thanks to [http://www.urtjumpers.com/forum/profile.php?id=41 Moonie]&amp;amp;nbsp;and everyone else at the [http://www.urtjumpers.com/ UJ community] who helped building &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this article&lt;/del&gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small&lt;/ins&gt;;&amp;quot;&amp;gt;Article originally written and improved by [http://www.urtjumpers.com/forum/profile.php?id=165 X-RaY]. Rewritten, improved and updated by [http://www.urtjumpers.com/forum/profile.php?id=282 xandaxs]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small&lt;/ins&gt;;&amp;quot;&amp;gt;A very special thanks to [http://www.urtjumpers.com/forum/profile.php?id=41 Moonie]&amp;amp;nbsp;and everyone else at the [http://www.urtjumpers.com/ UJ community] who helped building &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Jump entities =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Jump entities =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

	<entry>
		<id>http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2105&amp;oldid=prev</id>
		<title>Xandaxs at 19:18, 31 December 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.custommapmakers.org/index.php?title=Jump_mapping&amp;diff=2105&amp;oldid=prev"/>
				<updated>2012-12-31T19:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:18, 31 December 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot; &gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Not all the maps of the previously mentioned mapmakers are equally loved, but they are in fact not abandoned.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;br/&amp;gt;&lt;/del&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div&amp;gt;Not all the maps of the previously mentioned mapmakers are equally loved, but they are in fact not abandoned.&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;Article originally written and improved by [http://www.urtjumpers.com/forum/profile.php?id=165 X-RaY]. Rewritten, improved and updated by [http://www.urtjumpers.com/forum/profile.php?id=282 xandaxs]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;A very special thanks to [http://www.urtjumpers.com/forum/profile.php?id=41 Moonie]&amp;amp;nbsp;and everyone else at the [http://www.urtjumpers.com/ UJ community] who helped building this article&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;/ins&gt;&amp;lt;div style=&amp;quot;text-align: right&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;&amp;quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:larger&lt;/ins&gt;;&amp;quot;&amp;gt;Article originally written and improved by [http://www.urtjumpers.com/forum/profile.php?id=165 X-RaY]. Rewritten, improved and updated by [http://www.urtjumpers.com/forum/profile.php?id=282 xandaxs]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:larger&lt;/ins&gt;;&amp;quot;&amp;gt;A very special thanks to [http://www.urtjumpers.com/forum/profile.php?id=41 Moonie]&amp;amp;nbsp;and everyone else at the [http://www.urtjumpers.com/ UJ community] who helped building this article&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Jump entities =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Jump entities =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xandaxs</name></author>	</entry>

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